
TL;DR Takeaways by Hatchet:
- Roleplay (RP) servers are massive communities where creators can collaborate to weave narratives in front of a live audience, with GTA accounting for most RP content
- RP popularity is difficult to track due to inconsistent tagging, but cursory analysis of stream titles suggests ~11.2% of GTA viewership in 2026 so far comes from roleplay…
- … but deeper analysis using RP community terms such as specific server names and known RP creators indicates as much as ¾ of GTA viewership is RP-related since 2022

Isn’t it strange how such vast communities can still be considered niche? It happens on streaming all the time: People know all about how popular anime is, but they stare blankly when you mention VTubers. And everyone knows how Kick is rivalling Twitch, but they have no clue that this is owed largely to Arabic-speaking streamers. These communities are composed of hundreds of thousands of creators and fans, yet it’s like they’re hiding in plain sight. So what if we told you that perhaps the most talked about video game, Grand Theft Auto (GTA), is hiding its own massive community?
Ahead of the launch of GTA VI, we’re diving into the elusive-yet-apparent GTA V role playing (RP) community. We’ve talked a lot about GTA V here at Hatchet: It’s always one of the top two games on streaming in our reports, and its ability to permeate vastly different demographics is impressive (like those VTubers and MENA streamers we mentioned earlier). One reason for this is the game’s large RP servers: Hubs where creators collab to worldbuild for their enthralled viewers. So, in this article, we’re investigating the reach of RP content in GTA, the creators supporting it, and the implications for GTA VI on launch.
How Viewers Find RP Content On Live Streaming
Tracking roleplay content is a touch more complex than it might first appear. Beyond games and creators, we usually rely on user-generated tags to track emerging trends or community-supported content, such as with Twitch tags. But while tags are useful, they’re also fallible: They require a certain diligence on the part of the creator to ensure accuracy, and they’re limited to Twitch and Kick. When we looked for tag data, tags such as “Roleplay” or “RP” had just ~90M hours watched each, and much of this was duplicated on single streams. So instead of using tags, we turned to another method to find RP content: Stream titles.

Searching in stream titles for keywords like “Roleplay” and “RP” reveals more encouraging results. Looking across all stream titles on Twitch, YouTube Gaming, and Kick from January to September of 2026, we found 220M hours watched of RP content across 67K unique channels. And that popularity is spread across creators both big and small, with an airtime of 1.9M hours on those same streams. It’s a big lift from our tags analysis, but still lower than we’d anticipated… more on that in a moment though.
For now, we were able to look inside these stream titles to gauge what proportion of this RP viewership comes from GTA V: A massive 82.2%. That’s 4-in-5 hours watched going to GTA RP content, with numbers for other games dropping off precipitously after. While we know there are mega-popular creator collab communities for other games such as Minecraft and Rust, these communities either forego the RP tag or focus on other styles of content (e.g. Minecraft’s multi-lingual QSMP server). For that reason, we decided to focus on the GTA community to get a closer look at the reach of RP content.
What The Top RP Content Creators Tell Us About The Reality of GTA Roleplaying

Keeping the same methodology, platforms, and dates, we looked at the top streamers of RP content for GTA to reveal which creators are propping up the community. Of the top 10 RP creators, 8 out of 10 are Kick streamers from the MENA region with Absi way out in front at 31.5M hours watched. This result is a little divisive though: GTA is certainly popular on Kick so that checks out, and the RP hours watched among these top 10 do account for 8.2% of total GTA hours watched (that’s RP + non-RP) over the same period, which is nothing to sneeze at.
However, based on our hands-on experience with GTA content creators over the years, we expected to see a higher total and a greater number of Twitch streamers represented in the top 10. We don’t even see VTubers represented here despite the popularity of their own RP servers, like VCR and District V. To test the accuracy of this data, we took a manual look at one of the top Twitch GTA RP streamers to see what’s going on: xQc.

We applied our same logic to xQc’s GTA streams throughout 2026 so far and found that 69% of those streams (29/42) were RP-related. Seems strong: But when we did a manual review (yep, actually watching those 42 streams), we found that every single one was RP-related. 100% of xQc’s GTA V streams in 2026 so far have been RP content!
Put another way: If you’re tuning into xQc for GTA, you are by necessity tuning in for RP content. For that reason, it makes sense that xQc might not always mention “roleplay” or “RP” explicitly in his titles: He understands that his fanbase is well aware of that fact. This exposes a weakness in our method so far: RP content actually might be so popular that creators tend not to flag it, it’s just an assumption at this point. So, we need to devise an alternative method for capturing this reach…
A Deeper Analysis: GTA RP Forms The Majority of GTA Content
Since RP content is so popular, creators instead require more specific keywords in order to attract new viewers. Instead of just “RP”, they might mention the name of a specific RP server like “NoPixel” or “GrandRP”. Different servers have different creators and vibes, making these labels more useful distinctions for the discerning RP viewer. We curated a list of these specific RP keywords from fan communities, then combined them with a list of known RP creators and used this info to perform an AI-assisted analysis of the top 10K GTA streams by hours watched.

Using this analysis, we’re able to distribute hours watched of GTA content into four buckets based on RP classification: Confirmed, Likely, Unconfirmed, and Disconfirmed. The graphic above provides brief criteria for each classification, but we wanted to elaborate on those middle two buckets:
- “Likely” means these stream titles and/or their creators are involved with the RP community, but they lack the definitive flags needed to be certain (such as a specific server name).
- “Unconfirmed” is mostly composed of non-Latin character stream titles (e.g. Arabic or Japanese), BUT note that we still capture many of these in the “Confirmed” bucket since specific RP keywords are often in Latin characters (such as the “NEWTOWN” VTuber RP server).
We found that 61% of all GTA V content in 2026 so far is confirmed RP content, which stretches up to 75.3% if you include the likely RP content as well. That’s huge: 3-in-4 GTA hours are likely coming from RP communities, making it the dominant GTA content format (at least across the top 10K streams, which represents 36.7% of total GTA hours watched).

We then turned this analysis onto prior years to see how RP content’s popularity has shifted over time using the same parameters (top 10K streams by hours watched on Twitch, YouTube Gaming, and Kick). Looking over past years, the proportion of RP content viewership was actually slightly higher, typically sitting above 80% and topping out as high as 87.9% back in 2024. Given that GTA V took off during the pandemic, this no doubt reflects the heyday of RP content. While RP content does seem to have dropped off a bit so far in 2026, it’s still incredibly popular.
This enduring demand helps us answer our initial question. “How do viewers find RP content on live streaming?”: Just watch GTA. If you’re a GTA fan, you’re probably thinking “Well, duh” because, frankly, it’s evident that RP content reigns supreme to anyone running in those circles, and it has done for years. Tune in to any random GTA stream right now (really, do it) and you’ll be met with a thriving RP storyline playing out among a community of like-minded creators: Grand Theft Auto IS RP.
A Bit of Speculation: Lack of GTA Online in GTA VI Will Fracture Role Playing Communities
Though these results are ultimately only estimates of the impact of RP content on total GTA viewership, surely we can all agree on one thing: GTA Online is the centre of the live-streaming community’s interest in GTA content. Certainly this has been the case ever since the pandemic, with the live service nature of the game’s online component making it suitable for live viewers. So what happens when GTA VI launches and there’s no online?

Here’s our thinking: The initial wave of live-streaming viewership will more closely resemble non-live service title releases with massive hype, like Elden Ring and Diablo IV. Here’s how that curve looked for Resident Evil: Village, as an example: There’s a massive spike as creators flock to the title, then they milk it for content and when the well dries up, so too does viewership. Now GTA VI will have a BIG well to draw from, but without live service content it’ll still dry up eventually. And what will those OG GTA streamers do when it does dry up? We’re thinking they’ll go back to their RP servers where they’ve invested so much time, at least until GTA VI adds online.
But what will happen when online DOES launch for GTA VI? Depending on how Rockstar handles it, the RP community could split: If there’s no smooth transition where major servers are invited to transfer over to the new online, then we could see some holdouts stick with GTA V to retain their community. This will probably be the mid-tier creators who owe the majority of their fanbase to GTA Online specifically. Meanwhile, bigger creators can probably afford to make the leap to GTA VI earlier, and smaller creators will want to plant the seeds of a new community by getting in early on GTA VI as well.
Role playing content thrives on live streaming, and nowhere more so than Grand Theft Auto where our deeper analysis reveals over three quarters of all viewership is owed to the creator-driven, story-led format.
Gauging GTA’s popularity in the near future will require a more nuanced approach to live-streaming metrics. The blunt method would be to simply combine hours watched and peak viewership across GTA V and GTA VI. But for Rockstar and brands partnering with Rockstar, they’ll want to understand which viewers are engaging with which aspects of the game. Who’s just there for new content and story? Who are the loyal fans that will stick around for RP communities? What about the suspected inclusion of UGC? As the launch of GTA VI unfolds, we’ll be performing more investigations like this one to more accurately depict the rich tapestry of GTA content.
To get the latest insights impacting streaming and socials, follow Hatchet and receive exclusive newsletter-only content: